Scary Stuff
At my second startup we had to keep track of how many hours we worked each week. The justification was vague: something to do with a client contract. The numbers each week were public so things got competitive. Developers began working even crazier hours – noone wanted to be thought of as a slacker. As anyone who has tried to sustain ultra-long work hours knows, things got bad over time: more mistakes were made, people lived in their offices, the place started to smell, external relationships were strained, people got sick easily and still came into the office infecting co-workers, etc. The sad thing was that management didn’t recognize that there was a problem. People wanted someone to say “hey, it’s okay, you can ease up!” but they didn’t. By the time burn-out set in, the level of resentment of the managment team was huge. ...