Win32 in a nutshell
So, basically:
Create a struct to hold your class.
Create a Window struct.
Enter your event loop and process events
That’s kinda it…The rest is a bunch of nasty #define’s and macros Windows has built-up.
So, basically:
Create a struct to hold your class.
Create a Window struct.
Enter your event loop and process events
That’s kinda it…The rest is a bunch of nasty #define’s and macros Windows has built-up.